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Experts, designers, and creators are discussing the impact of machine learning and AI and what this change will bring to the toolkits and workflows in the industry.
The guest stars of the panel: Sara Polak, Christoph Grünberger, Tim Rodenbröker, Tomáš Mikolov, Jana Horáková, Alžběta Solarzcyk Krausová, Linus Ekenstam
Tim Rodenbröker is a German designer and creative technologist working in generative and procedural animation and design. Tim intensively uses his programming knowledge and operates on the verge of coding and graphic design.
He founded the Creative Coding platform that offers programming lessons aimed at designers and artists. Tim brings together a like-minded community fostering a more curious and bold attitude towards everyday new technology that continuously confronts us with new challenges. Additionally, he produces podcasts where together with his guests, he focuses on all aspects of the intersection of creative technologies, design, and programming.
The Stupid studio is an award-winning design studio with a multidisciplinary team of designers, filmmakers, and communication specialists. The team develops impact solutions for clients like LEGO, Adidas, and IKEA, helping them understand their role in an increasingly palpable 21st century. Cleverly tackling challenges requires new thinking and novel ways of measuring success.
Stupid studio's co-owner, Christian Mogensen, is a whimsical creative leader based in Denmark. Christian helps purpose-driven organizations develop and mature their innovation capabilities, strategies, products, and services by combining research and design with strategy, communication, and intelligent facilitation.
Raquel Meyers is a Spanish artist defining her practice as KYBDslöjd "mecanografía expandida" (transl. expanded typing). Raquel describes her practice as "a manual skill with a keyboard" that materializes text by typing characters beyond the screen. It questions our relationship with technology and crosses the boundaries of mere arbitrary intervention. Simultaneously, it draws from and refers to typewriting, concrete poetry, computer art subculture called demoscene, and brutalism.
The typewriter contributes to the execution, while poetry contributes to a system, a brutal language that requires learning. In a digital era, no one is free from paradoxes. Raquel works with the so-called obsolete technologies like Commodore 64, Teletext, typewriters, embroidery, and fax. Since 2004 her work has been shown in art centers, galleries, and festivals worldwide.
Joëlle is an artist and designer working in the realm of live visuals and performance where she explores the relationship between sound and form. She’s interested in visually communicating the feelings she has when she listens to music and exploring the connection between what she hears, feels, and sees.
Using frequencies and minimal structures, she creates compositions that are largely sculpted by sound. She’s the visual artist for electronic musician and DJ Richie Hawtin and a resident at FOLD, London.
Patryk is an illustrator, graphic designer, and researcher. Lecturer at the Academy of Fine Arts in Gdańsk and founder of the Art of Design curses and Karol Śliwka Foundation.
An originator and curator of The Second Polish Exhibition of Graphic Marks, an international exhibition of Polish design held in six countries.
Patryk is an Author of the CPN. Logo, Identity, History book. Organizer of the ILUSTRATOR – Illustrative Communication Festival in Gdańsk. He has co-operation among others, including brands and institutions such as Amnesty International, British Airways, Disney, BMW, Levi’s, Pepsi, New Scientist Magazine, Mondadori Libri, Zachęta National Art Gallery, Gdynia Design Center, Ministry of Civil Defence & Emergency Management of New Zealand.
Mélina Poiré is a Montreal-based motion designer. Her work centers around bold design, typography, and colors. Mélina created the Motion Motion Festival trailer for 2022 using kinetic typography that mixes both 2D and 3D. Besides being a guest of the creative challenge known as 36 Days of Type, her projects allow Mélina to discover her style, explore new techniques, and play around with shapes and graphical design. Commenting on how fonts can define many palpable feelings and realities: "I have always been fascinated with typography. I think that it easily expresses an idea or a personality." She currently works full-time alongside the talented creatives at Oddfellows.
Evan Anthony is a New York City-based artist passionate about design, animation, code, and craft, from interactive media through installation to print. Since creating his first animation and code on a TI-83+ graphing calculator, he hasn't stopped experimenting with media. Together with Jeremy Abel, they founded the studio Feral Cat Den, and in 2021, they released their debut indie game Genesis Noir - a poetic adventure about stopping the Big Bang to save love. Genesis Noir received critical praise, including awards from the Independent Games Festival, a BAFTA nomination, and scored in 17 best-games-of-the-year lists.
Dutch filmmaker, Rogier van der Zwaag, is a visual artist with a non-traditional creative approach to video production. His work is experimental and centers on his fascination with optical tricks and visual illusions. Roger plays with cameras, mirrors and physical objects made of paper, wood, wool, or even milk and rice. On top of personal projects, he uses his artistic trademark for commercial commissions. His successful projects include collaborations with Binkbeats and the Into The Great Wide Open festival.
Patrick Doan is a Canadian designer and artist performing as Defasten. He centers on visual outputs rendered in real-time. Patrick has exhibited his work in the British Tate Gallery, MUTEK in Montreal, and the Transmediale in Berlin. He creates content mainly for live events, concerts, and performances. One of his recent projects is a visualization for a rave party in the metaverse.
Peter Eszenyi is an award-winning design director from Hungary. After ten years in large advertising agencies, he spent the following decade in film visual effects, creating numerous futuristic interfaces for Hollywood blockbusters such as Blade Runner 2049, Ghost in the Shell, and Avengers. After working at the Territory studio in London, he founded his studio, Lunarstorm. Peter also devoted his time to a unique personal project. Using photogrammetric procedures and archival photographs, he immortalized the awe-inspiring experience of the Apollo mission landing on the moon.
Paul Heys is a long-time lecturer at the British universities of Sunderland, Sheffield and Nottingham. He is currently working in design at the Vital studio, focusing exclusively on innovative developments in the automotive industry. Paul describes himself as a practicing fan of and commentator on the development of visual culture. On a theoretical level, he explores the historical context of current events. He examines how the paradigms of visual design shift and how well-established conventions of creative work break.
Christoph Grünberger is a German designer and the author of Analog Algorithm and The Age of Data. His second publication, a Kickstarter success, examines programming and data's role in contemporary art and design. Christoph explores cultural and technological influences as well as the broader context in which modern audiovisual communication emerges. The explorations range from artificial intelligence, robotics, innovative technologies, and phenomena such as NFT, metaverse, and blurring the boundaries between analog and digital environments.
Sander Sturing is a creative coder for the renowned Dutch studio Dumbar. He champions experimenting with processing and typography. Sander's technical skills allow Dumbar to accelerate innovative approaches when creating a visual identity and building brands. Whether it is new technological possibilities, working with data, programming, or producing their tools, integrating technology and motion design is key to Dumbar's work. The Dutch studio's innovative approach moves the brand experience to another level.
Tallinn-based animation studio Tolm is a proud winner of many prestigious awards. Their projects flit smoothly from explainer videos, character animation, television channel branding to abstract motion design. Instead of claiming one clear-cut visual style, Tolm alternates between a variety of styles and techniques. All of Tolm's projects have two things in common - a spot-on, meticulous animation and design and a zeal for a challenge.
The London-based Cookie Studio was founded by the Brazilian designer Thiago Maia. His creative team focuses mainly on advertising and television production for brands such as Cartoon Network, ITV or Amazon. The creative approaches of the studio are very diverse and usually complement each other. The Cookie portfolio alternates between hand-drawn animation, stop motion, 3D animation or a combination of live shooting and illustration. A common theme of the finished products is a sense of humor and a relaxed approach.
The Polish designer, programmer and experimenter Ksawery Kirklewski focuses on a specific creative approach to video creation. He deals with the modularity of digital images as well as procedural graphic techniques. His work includes public space installations and music videos. His last well-known project was a collaboration with the famous musician Max Cooper.
The French studio H5 focuses mainly on the creation of commercials and music videos. They use various means of expression from film to 3D animation, but they are best known for their animated work which includes award-winning original short films or famous music videos for bands such as Royksöpp and Goldfrapp, or commercials for projects such as Adidas x Kanye West or Christian Dior.
The London-based XK Studio was founded by the Czech designer Lukáš Vojíř and Alexa Sirbu. The successful pair is famous mainly for its sophisticated 3D animations for brands like Microsoft, Nike, Adidas or their collaboration with the renowned graphic designer Stefan Sagmeister. Their style is characterized by a combination of organic inspiration with technically precise digital image processing. Before founding their own studio, Sirbu and Vojíř met several times on projects in studios such as ManvsMachine or FutureDeluxe.
David Bailey is one of the most prominent people of British design, placing among D&AD’s 50 greatest creatives in the UK. He started his career at the legendary British studio The Designers Republic before founding his own successful studio, Kiosk. In the last decade he has worked at a top position as Creative Director and UX Principal at the BBC, helping lead its large design team deliver it's many digital services that are used by millions of people every day.
John Likens presented his path from a beginning designer in New York City that had guts to get a job at one of the best design outlets and worked very hard to get among the best ones. He talked about creating fictional user interfaces, being burned out and finding inspiration at different projects. He also presented his most recent and award-winning work on film title design.
John Likens is a multidisciplinary artist with a focus on design and animation for film and television. Recognized with winning an Emmy Award for Outstanding Graphic Design and Art Direction, a SXSW Title Design Award and a spot on Shots’ Rising Stars list, he’s well known for crafting memorable visuals. His passion for film has led him to design cinematic title sequences for Deadpool 2, or the award-winning titles for Netflix’s Godless, among others. John’s work also includes the holographic UI designs for Iron Man 3 or RoboCop. He also provided design direction for the Netflix documentary Mission Blue and art directed Red Bull’s first feature documentary Blood Road. Before Method, John worked as a freelancer in many top NY studios including The Mill and Framestore.
Peter Burr presented his art projects that combine computer graphics and animation whilst exploring different media like virus applications and other interactive outlets. He presented his thinking behind the abstract generative artworks that touches the subjects of dystopia and society.
Peter Burr is a New York-based artist that experiments with computer animation. His images and environments hover on the boundary between abstraction and figuration. Burr has in recent years devoted himself to exploring the concept of an endlessly mutating labyrinth. His practice often engages with tools of the video game industry in the form of immersive cinematic artworks. These pieces have been presented internationally by various institutions including MoMA PS1 in New York and The Barbican Centre in London. Previously Burr worked under the alias Hooliganship and founded the video label Cartune Xprez through which he produced hundreds of live multimedia exhibitions and touring programs showcasing a multi-generational group of artists at the forefront of experimental animation.
Kevin Aratari from Troika talked about the agency focus on design thinking that helps them to find the right balance of strategy and creativity in a variety of projects ranging from broadcast identity packages to sports branding and most recently fan experiences.
A 20-year veteran of the entertainment media industry, Kevin is passionate about the opportunities offered by the dramatically changing media environment, and strives to be on the edge of change for both Troika and its clients with an eye on what’s next. Kevin’s background has touched visual effects for feature films, theatrical and television marketing, and brand design for some of the biggest box office hits and leading brands in entertainment and sports with giants like ESPN, HBO, UFC, Netflix, Amazon and Hulu. With a fan-centric perspective Troika’s craft is a blend of art and strategic thinking to create a holistic and meaningful brand experience that builds highly engaged, loyal audiences.
The Swiss designers showcased their approach to existing objects of visual communication in public space. By dismantling physical objects and twisting them with into a generative patterns to build a completely new viewer experience. Moving further to work with elementary digital displays they took the viewer experience even further.
Andreas Gysin and Sidi Vanetti are an artist duo exploring images and patterns using the type geometries of multipurpose displays. What characterises the projects is that their intention is to not modify the layout or visual organisation of the chosen hardware or medium. They work with what the existing has to offer. Within these hard constraints they search for infinite visual permutation. Using only prevailing forms, Gysin-Vanetti build images, animations and generate patterns. They build temporary interventions or permanent installations in public spaces or in exhibitions. Their experimental approach give new life to unexpected media like the mechanical train arrival panel at Zurich Main Station.
The talk of creative duo Cabeza Patata presented their approach to creative work and their wonderful world of illustrated and animated characters. They presented how to create work for big clients from a small apartment and how to treat stereotypes in character creation.
Cabeza Patata is an illustration and animation studio formed by Katie Menzies and Abel Reverter. They are building a world of playful yet strong characters that pop up everywhere with their bold colours and no-nonsense attitudes, from street murals in Barcelona to 3D animation and illustration for Spotify, Apple or New York Times. As Cabeza Patata grows, so does their interest in using different media; experimenting with VR, textile patterns and craft workshops, and 3D printing their characters. Their approach to character design mostly comes from people-watching. They find fun positions and situations everywhere and they enjoy exaggerating them in their characters, creating something a bit absurd and light- hearted from the everyday life.
Ash Thorp presented his set of tools in a combination with his recent work. With each set of tools he demonstrated what techniques helped him to bring the desired results. He covered a lot of topics ranging from photography to software and 3D rendering.
Currently one of the greatest stars of motion design at all. A renowned designer, director and illustrator from California whose primary focus is film- and computer game-related projects, including the design of subtitle sequences, visual concepts for Hollywood sci-fi and the design of interactive interfaces. In addition, he shoots his own films often inspired by comic books and futuristic topics. His most recent projects include work for Blade Runner 2049 or Ghost in the Shell. Besides this, he produces his own podcast about motion design and other topics, and has co-founded the Learn Squared educational website, where he teaches several online courses himself.
Memo Akten presented his breath-taking digital art projects that are heavily focused on AI and machine learning. In what he called a lecture of maths he demonstrated the algorhytmic processes in his provoking experimental projects that are both quirky and entertaining.
A visual artist and researcher of Turkish origin whose work and academic research are dominated by the use of artificial intelligence and machine learning, neuron networks, generative image modelling as well as lights and lasers, drones, sound installations and illusory performance features. He has co-founded and worked at the Marshmallow Laser Feast studio, held exhibitions at a number of prestigious galleries worldwide and, in his work, often explores the topics of personal freedom and impacts of new technologies.
The Italian directors duo from Illo showcased the studio's projects and culture, both of which have a strong sense of a minimalist, playful style and an interest in technology. They also presented their self-initiated projects and development of the video automation process.
The Turin-based studio was founded by Ilenia Notarangelo along with her partner Luca Gonnelli. Illo has created work for clients such as Airbnb, Spotify, Bloomberg, UEFA or Algo – an automated system that, thanks to a smart use of coding, can independently create animations for the online media as new data are obtained. Illo places emphasis on continuous education and generating new ideas, which has become a key feature of the Turin-based studio's culture.
Daniela Görzen presented the animation and design process behind the popular illustrated videos explaining science and more. Going all the way back to the very first video that set up the channel and showcasing the development of the style that's characteristic for Kurzgesagt today.
Kurzgesagt – In a Nutshell is a Munich-based animation studio and YouTube channel with a unique perspective on design, colour and storytelling. The studio specialises in illustrated and animated science videos on topics such as space, technology, biology, history and philosophy. With more than 7.7 million subscribers and 25,000 daily views, Kurzgesagt is currently the most viewed channel in Germany and one of the largest science and knowledge channels on YouTube.
The Barcelonian duo of directors Teo Guillem and Carlos Pardo showcased their work under the label of Dvein. Their engaging talk goes well behind the scenes of their projects and presents their experimental work process as well as their playful directing style full of balancing stupid ideas and saying “Why not“ quite often.
They are engaged in both commercial and cultural projects, where they make use of their sense for experimenting. They primarily combine various film camera and live visual effect techniques with sophisticated computer simulation. Their distinctive visual style has found resonance in clients like National Geographic, Canal+ and the F5 New York creative festival, to name a few.
Manuel Casasola Merkle and Moritz Schwind presented their project Entagma. After dipping a bit to theory of computer generated image, visual programming and processing tools they focused mostly on the advanced possibilities of Houdini sotware and the boundaries between design and advanced CGI.
With commercial background at Aixsponza, a Münich-based studio, they are both technology magicians enthusiastic about software solutions for demanding and complex projects in the Houdini 3D system. The topics they address in their tutorials at the Entagma website include the most advanced simulations, complex computer graphics and sophisticated procedural design.