David OReilly is a multidisciplinary artist based in Los Angeles. Starting his career as an independent animator, he created numerous award winning short films. He has written for TV shows such as Adventure Time & South Park and created fictional video games in Spike Jonze’s Academy Award winning film Her. He is the creator of the iconic game Mountain and the universe simulation game Everything, narrated by Alan Watts. Most recent work includes creating third person narrative AR filters, which have been viewed over half a billion times on Instagram.
A 30-year veteran of the entertainment media industry, Dan is passionate about the emerging opportunities available to visionary brands in today’s dramatically changing media environment. Throughout his career, he’s played an instrumental role in the strategic and creative development of major entertainment and media brands around the world. Dan has been featured in publications including Variety, The New York Times, Motion by Design and Designers in Handcuffs and has spoken at numerous industry events including PromaxBDA, AIGA and Inspire. The Los Angeles based Troika holds a vast portfolio of giants like HBO, Hulu, UFC, ESPN or CBS just to name a few. With a fan-centric perspective Troika's craft is a blend of art and strategic thinking to create a holistic and meaningful brand experience that builds highly engaged, loyal audiences.
Ed Barett & Jen Judd
Animade create spirited, character-packed animations that bring brands’ stories to life. Since flinging open the doors to our London studio in 2010, they’ve turned their hand to design systems, TV commercials, bespoke illustrations, social campaigns, and oodles more. The team has put pencil to paper for the likes of Airbnb, Dropbox, Facebook, Fendi, Google and Mailchimp, picking up an armful of awards along the way. Animade's studio culture also encourages every member to come up with fun self-initiated projects that can become real studio work. This is how the Ready Steady Bang game series was born.
John Likens is a multidisciplinary artist with a focus on design and animation for film and television. Recognized with winning an Emmy Award for Outstanding Graphic Design and Art Direction, a SXSW Title Design Award and a spot on Shots’ Rising Stars list, he’s well known for crafting memorable visuals. His passion for film has led him to design cinematic title sequences for Deadpool 2, or the award-winning titles for Netflix’s Godless, among others. John’s work also includes the holographic UI designs for Iron Man 3 or RoboCop. He also provided design direction for the Netflix documentary Mission Blue and art directed Red Bull’s first feature documentary Blood Road. Before Method, John worked as a freelancer in many top NY studios including The Mill and Framestore.
Katie Menzies & Abel Reverter
Cabeza Patata is an illustration and animation studio formed by Katie Menzies and Abel Reverter. They are building a world of playful yet strong characters that pop up everywhere with their bold colours and no-nonsense attitudes, from street murals in Barcelona to 3D animation and illustration for Spotify, Apple or New York Times. As Cabeza Patata grows, so does their interest in using different media; experimenting with VR, textile patterns and craft workshops, and 3D printing their characters. Their approach to character design mostly comes from people-watching. They find fun positions and situations everywhere and they enjoy exaggerating them in their characters, creating something a bit absurd and light- hearted from the everyday life.
When Mate Steinforth isn't feeling ridiculous about writing his own bio in third person, he's either changing the diapers of his son or shouting at people to push pixels harder. After wasting much of his youth in front of the computer putting together those pixels himself, he wasted some more time with studying graphic design before deciding to do animation, which is what he wanted to do in the first place anyways. Several stints at several amazing studios in several cities - including Madrid and New York as a Creative Director at Psyop - led him to a settled position as a Partner and Creative Director of Sehsucht in Berlin. Here he works with a hardcore bunch of crazy design fanatics on their signature style of moving images. After spending 12 hours in front of the computer at work, he likes to spend 12 more hours in front of the computer at home.
Andreas Gysin & Sidi Vanetti
Andreas Gysin and Sidi Vanetti are an artist duo exploring images and patterns using the type geometries of multipurpose displays. What characterises the projects is that their intention is to not modify the layout or visual organisation of the chosen hardware or medium. They work with what the existing has to offer. Within these hard constraints they search for infinite visual permutation. Using only prevailing forms, Gysin-Vanetti build images, animations and generate patterns. They build temporary interventions or permanent installations in public spaces or in exhibitions. Their experimental approach give new life to unexpected media like the mechanical train arrival panel at Zurich Main Station.
Currently one of the greatest stars of motion design at all. A renowned designer, director and illustrator from California whose primary focus is film- and computer game-related projects, including the design of subtitle sequences, visual concepts for Hollywood sci-fi and the design of interactive interfaces. In addition, he shoots his own films often inspired by comic books and futuristic topics. His most recent projects include work for Blade Runner 2049 or Ghost in the Shell. Besides this, he produces his own podcast about motion design and other topics, and has co-founded the Learn Squared educational website, where he teaches several online courses himself.
A visual artist and researcher of Turkish origin whose work and academic research are dominated by the use of artificial intelligence and machine learning, neuron networks, generative image modelling as well as lights and lasers, drones, sound installations and illusory performance features. He has co-founded and worked at the Marshmallow Laser Feast studio, held exhibitions at a number of prestigious galleries worldwide and, in his work, often explores the topics of personal freedom and impacts of new technologies.
The Designers Republic
The legendary British studio The Designers Republic was founded in the 1980s by Ian Anderson, who had never studied design himself but designed album covers and posters for bands and clubs that he was in charge of or in which he played. This evolved into further close work with various music labels, of which Warp Records was of key importance. In the 1990s, work by The Designers Republic reflected bold experiments with computer animation and motion design. The new media offered plenty of room for creative expression, which gave rise to the intriguing visual style of Wipeout, the famous futuristic racing games series, or projects for clients such as MTV, VH1 and Coca Cola. Work by The Designers Republic forms part of the permanent collections of the MoMA or V&A. Lectures and workshops led by Ian Anderson focus, among others, on the meaningful use of motion design where movement is not just a superfluous effect.
Visual journalism represents one of the key pillars of modern news broadcasting and means of navigating the excessive amounts of information and content. The award-winning Italian designer Federica Fragapane specialises in information design and data visualisations for a wide array of media, ranging from Italian daily newspapers and the Wired and GQ magazines, to National Geographic books or the UN. She works with vast data structures that, using a dynamic visual shortcut, she makes possible to sort and present in a meaningful way. The extensive range of changeable forms offers a highly variegated visual means of perceiving comprehensive information about the world around us.
Ilenia Notarangelo & Luca Gonnelli
The Turin-based studio was founded by Ilenia Notarangelo along with her partner Luca Gonnelli. Their sense of a minimalist, playful style and an interest in technology permeate all of the studio's projects. These include work for clients such as Airbnb, Spotify, Bloomberg, UEFA or Algo – an automated system that, thanks to a smart use of coding, can independently create animations for the online media as new data are obtained. Illo places emphasis on continuous education and generating new ideas, which has become a key feature of the Turin-based studio's culture.
The Portuguese designer studied motion design at Hyper Island, Sweden. Afterwards, she worked as an art director and designer at a series of prestigious London studios, including Mainframe, FutureDeluxe and Analog, and most recently at Toronto's Tendril. Her colourful and experimental style is characteristic of a great sense of abstraction and visual attractiveness. Her clients include major household names such as Intel, Adidas, Nike, Adobe, FITC, Nvidia and BBC.
Daniela Görzen & Miri Lee
Kurzgesagt – In a Nutshell is a Munich-based animation studio and YouTube channel with a unique perspective on design, colour and storytelling. The studio specialises in illustrated and animated science videos on topics such as space, technology, biology, history and philosophy.
With more than 7.7 million subscribers and 25,000 daily views, Kurzgesagt is currently the most viewed channel in Germany and one of the largest science and knowledge channels on YouTube.
Discussion Panel: Q&As
This year’s discussion will be entirely devoted to questions from the audience, whether you wish to learn or ask about the technologies in use, the daily routine at the studio, or tips on how to develop your own career. The participants in the panel include Memo Akten, Daniela Görzen (Kurzgesagt), Ilenia Notarangelo (Illo), Moritz Schwind (Entagma) and Ash Thorp. Raise your hand to get a mic or tweet your question with the hashtag #mouvoquestions
Carlos Pardo & Teo Guillem
The Barcelonian duo of directors Teo Guillem and Carlos Pardo produce their work under the label of Dvein. They are engaged in both commercial and cultural projects, where they make use of their sense for experimenting. They primarily combine various film camera and live visual effect techniques with sophisticated computer simulation. Their distinctive visual style has found resonance in clients like National Geographic, Canal+, the Alagoas and Vein music groups and the F5 New York creative festival, to name a few.
Manuel Casasola Merkle & Moritz Schwind
Manuel Casasola Merkle and Moritz Schwind are the two leading figures at Aixsponza, a Münich-based studio. They are also technology magicians enthusiastic about software solutions for demanding and complex projects in the Houdini 3D system. The topics they address in their tutorials at the Entagma website include the most advanced simulations, complex computer graphics and sophisticated procedural design.
Ryan Honey helped create Buck fourteen years ago and is currently in charge of one of its three offices. Under his leadership, the Los Angeles studio develops a rich and playful mixture of works ranging from traditional animation, motion design and film to sophisticated 3D animations and special effects. The award-winning studio's many clients include leading American firms like Google, Apple, Facebook, CNN or IBM. With its philosophy centring on collaboration, the studio boasts a long list of awards and achievements. Last year alone, Buck's projects received as many as fifteen different international awards.
London's Proud Creative is famous for its sophisticated strategic approach to design and branding. The studio can pride itself on its exquisite works for a number of British and international clients, such as Sony Playstation, BT Vision and CNN. Although the studio's work centres on branding and visual identity, motion design plays a vital role in the resulting visual communication. In the past, Proud Creative was also one of the pioneers of television branding, having become famous for its conceptually strong series of idents for S4C, a Welsh TV station.
Mike Sharpe & Stephen Bates
London's Found studio specialises in motion design, film and video for different platforms, managing all project phases from the initial idea to the final implementation and placing a high degree of emphasis on their aesthetics. Found's commercial clients include Microsoft, BBC, Rolls-Royce, Arte and Sony Playstation as well as musicians like Ellie Goulding and Take That. In addition, the studio is also engaged in its own film production: last year, it received a series of awards for its short film The Dog and the Elephant.
The visual magicians from Field Alice Shaughnessy, Jonas Otto, Julien Bauzin and Phillip Peters will take over the entire Friday evening's programme. They will provide a comprehensive overview of their approaches to work, ranging from interactive projects to giant projection installations and motion design. Besides the visual and aesthetic aspects, they will also discuss the theoretical, strategic, conceptual and production-related ones. The studio's work combines artistic and technological approaches and has attracted the interest of a series of brands from a wide range of industries, including sports (Adidas, Nike), automotive (Maserati), fashion (Diesel, Stella McCartney), culture (British Library, Whitworth Gallery) and others.
Motion design is in itself a flexible intersection of several different fields. By its very nature, it is a force that drives the boldest ones to try harder. To cross borders, break barriers and influence one another. To look for paths that have yet to be discovered. In the discussion panel, the speakers will try and consider how different people with varied approaches influence one another in joint projects. But also how finding way into other fields transforms our our work.
American designer Bradley Munkowitz, aka GMunk, is driven by his fascination of geometry, lasers, optical art and light effects. From among his expansive range of projects for different platforms he's best-known for the laser-like graphics, interfaces and holograms in the Tron: Legacy movie. Bradley has gained huge and well-deserved popularity and success for his revolutionary piece called Box, which entails projection mapping on canvases controlled with robotic arms.
Claudia Klat & Jonathan Nielsen
The UK’s Spin studio entered the motion design scene at the turn of the millennium with their work for TV stations like Channel 4, Five or More4. In recent years, they have been creating dynamic visual identities for clients from a wide array of sectors. They employ motion design as a driving principle bringing flexible and vivid visual results.
DBLG is an award-winning motion design studio from London with a strong focus on design, direction and branding. Whether producing digital animation or live-action motion imagery, DBLG combine top execution with a passion for traditional techniques as well as new technological experiments. Their portfolio spans a vast range of television clients and commercial projects for brands such as Nike, Wired or Tate. Their latest success was the rebrand of Channel 4 gaining numerous awards and honours. DBLG will be presented by their Founder and Creative Director Gilbert Grant.
The potential of motion design in user experience will be presented by John Schlemmer. As a motion design lead at Google and a member of its internal creative team in Mountain View, California, he's responsible for developing and maintaining the animation standards of Material Design. You can spot his work on a daily basis when using Gmail or the Google Calendar.
Technology guru Simon Holmedal works at London’s ManvsMachine studio, where he directs ambitious projects crossing and merging the borders of design and visual effects. He develops hyperrealistic imagery of abstract fabric and material structures for clients such as Nike or Microsoft.
German designer and developer Marcus Eckert has developed the interactional and animation layers of the Reuters TV mobile app. He's intensely engaged in the technological aspects of animation and has, among others, crafted Wide Sky, a brilliantly animated game, and a handy tool called Squall which instantly translates animation to code for Apple devices.
Visegrad Young Talents
As a global creative movement, motion design has interesting roots in Central Europe as well. In these countries, the way for motion design had been paved by the strong tradition of animation, film and graphic design. Our aim is to highlight some of the aspiring young talents born in the Visegrad countries who are already rocking the keyframes and reaching for the stars. This year's speakers are Andrea Vacovská (CZ), István Csekk (HU) and Mateusz Kukła (PL).
The Future of Motion Design
Detailed micro-animations in user interfaces, dynamic visual identities, experimental projection mappings, augmented and virtual reality, new technologies of image creation and the use of visual communication. Our guests in the discussion panel will talk about the current and upcoming trends in the motion design industry.
Danny Yount is an american designer of film and television title sequences and promotional campaigns. As a title designer Danny has collaborated with top film directors and producers to create some of the most recognizable feature film main titles like Iron Man, Tron Legacy, Sherlock Holmes, Oblivion, Iron Man Three, and graphic visual holograms for Ironman 2.
Mark Porter studio is based in the UK, creating products and identities for digital, print, and television. In the fragmented media world, it sometimes feels like content is just a commodity. But the stories you tell, and the personality you bring to them, are what makes you unique. We believe that content with value, and the brands that create it, demand the best editorial design thinking.
N. Lasota & M. Misinski & A. Tunikowski
Since the 90' we strive for the unique balance of utility and visual excellence to communicate just the right message you have for your audience. By mixing our expertise in strategy, design, technology and production with your insights we come up with distinct and fresh solutions. We are Juice. Have a sip!
Sander Van Dijk
I set ideas into motion. When I hear about meaningful ideas, I feel compelled to communicate them. I focus my creative efforts towards positive and progressive topics, like socially- and sustainability-driven concepts and innovative technology. Now I visualize concepts that empower people and inspire them to make choices to live in a better more, sustainable world.
Visegrad Young Talents
Being a global creative movement, motion design has interesting roots in Central Europe as well. The strong tradition of the animation and film industries as well as of graphic design paved the way for motion design in these countries. Our aim is to highlight some of the aspiring young talents born in the Visegrad countries who are already rocking the keyframes and reaching for the stars. The speakers of the first volume are Jan Sladecko (CZ), Gergely Wootsch (HU) and Miki Nemcek (SK).
Definition of Motion Design
Title sequences, TV idents and openers, commercials, internet videos, installations, web and app animations and the list goes on. The Czech studio Oficina has curated a selection of the best examples of Motion Design throughout history trying to define it as something more than just graphics in motion. Watch the screenings and take part in the ensuing discussion panel on capturing the essence of Motion Design.
Title in Brief
The movie title sequences are considered to be one of the most significant examples of Motion Design. A special screening will demonstrate the development of the creative field with work by the well known authors like Saul Bass, Pablo Ferro, Maurice Binder, Kyle Cooper, Danny Yount and many more.
The legendary Czech band Ohm Square will perform their unusual concert show for their new album A curious Place Between Souls and Atoms. They work together with a designer Jan Šíma who has created a unique projection for each song. Visually tempting scenes and Ohm Square’s electronic music are a promise of an amazing experience.