Christoph Grünberger is a German designer and the author of Analog Algorithm and The Age of Data. His second publication, a Kickstarter success, examines programming and data's role in contemporary art and design. Christoph explores cultural and technological influences as well as the broader context in which modern audiovisual communication emerges. The explorations range from artificial intelligence, robotics, innovative technologies, and phenomena such as NFT, metaverse, and blurring the boundaries between analog and digital environments.
Peter Eszenyi is an award-winning design director from Hungary. After ten years in large advertising agencies, he spent the following decade in film visual effects, creating numerous futuristic interfaces for Hollywood blockbusters such as Blade Runner 2049, Ghost in the Shell, and Avengers. After working at the Territory studio in London, he founded his studio, Lunarstorm. Peter also devoted his time to a unique personal project. Using photogrammetric procedures and archival photographs, he immortalized the awe-inspiring experience of the Apollo mission landing on the moon.
Patrick Doan is a Canadian designer and artist performing as Defasten. He centers on visual outputs rendered in real-time. Patrick has exhibited his work in the British Tate Gallery, MUTEK in Montreal, and the Transmediale in Berlin. He creates content mainly for live events, concerts, and performances. One of his recent projects is a visualization for a rave party in the metaverse.
Sander Sturing is a creative coder for the renowned Dutch studio Dumbar. He champions experimenting with processing and typography. Sander's technical skills allow Dumbar to accelerate innovative approaches when creating a visual identity and building brands. Whether it is new technological possibilities, working with data, programming, or producing their tools, integrating technology and motion design is key to Dumbar's work. The Dutch studio's innovative approach moves the brand experience to another level.
Paul Heys is a long-time lecturer at the British universities of Sunderland, Sheffield and Nottingham. He is currently working in design at the Vital studio, focusing exclusively on innovative developments in the automotive industry. Paul describes himself as a practicing fan of and commentator on the development of visual culture. On a theoretical level, he explores the historical context of current events. He examines how the paradigms of visual design shift and how well-established conventions of creative work break.
Rogier van der Zwaag
Dutch filmmaker, Rogier van der Zwaag, is a visual artist with a non-traditional creative approach to video production. His work is experimental and centers on his fascination with optical tricks and visual illusions. Roger plays with cameras, mirrors and physical objects made of paper, wood, wool, or even milk and rice. On top of personal projects, he uses his artistic trademark for commercial commissions. His successful projects include collaborations with Binkbeats and the Into The Great Wide Open festival.
Partner masterclasses by Maxon
Maxon is a proud partner of Mouvo and the company behind the popular 3D tool Cinema 4D as well as the powerful render engine Redshift. Maxon’s master trainer Jonas Pilz has spent almost a decade leading Cinema 4D workshops and presenting Maxon products. He’s also responsible for training 3D artists at all levels and certifying Cinema 4D instructors. Without a doubt, he knows every corner of the software. At Mouvo, Jonas will showcase the basics of Cinema 4D and the Mograph module, along with interesting procedural setups and dynamic simulations (Friday). Last but not least, he will present the Redshift renderer and share how to set up materials for great lighting and effective rendering (Saturday).